Stealth
(Dex; Armor Check Penalty)
You are skilled at avoiding detection, allowing you to slip past foes or
strike from an unseen position. This skill covers hiding and moving silently.
Check: Your Stealth check is opposed by the Perception check of
anyone who might notice you. Creatures that fail to beat your Stealth check
are not aware of you and treat you as if you had concealment. You can move
up to half your normal speed and use Stealth at no penalty. When moving at a
speed greater than half but less than your normal speed, you take a –5
penalty. It's impossible to use Stealth while attacking, running, or
charging.
Creatures gain a bonus or penalty on Stealth checks based on their size:
Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large -4, Huge -8,
Gargantuan -12, Colossal -16.
If people are observing you using any of their senses (but typically sight),
you can't use Stealth. Against most creatures, finding cover or concealment
allows you to use Stealth. If your observers are momentarily distracted (such
as by a Bluff check), you can attempt to use Stealth. While the others turn
their attention from you, you can attempt a Stealth check if you can get to
an unobserved place of some kind. This check, however, is made at a –10
penalty because you have to move fast.
Breaking Stealth: When you start your turn using Stealth, you can
leave cover or concealment and remain unobserved as long as you succeed at a
Stealth check and end your turn in cover or concealment. Your Stealth
immediately ends after you make and attack roll, whether or not the attack
is successful (except when sniping as noted below).
Sniping: If you've already successfully used Stealth at least 10 feet
from your target, you can make one ranged attack and then immediately use
Stealth again. You take a –20 penalty on your Stealth check to maintain your
obscured location.
Creating a Diversion to Hide: You can use Bluff to allow you to use
Stealth. A successful Bluff check can give you the momentary diversion you
need to attempt a Stealth check while people are aware of you.
Action: Usually none. Normally, you make a Stealth check as part of
movement, so it doesn't take a separate action. However, using Stealth
immediately after a ranged attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on Stealth checks
if you are immobile, or a +20 bonus on Stealth checks if you're moving.
If you have the Stealthy feat, you get a bonus on Stealth checks (see Feats).