Sleight of Hand
(Dex; Armor Check Penalty; Trained Only)
Your training allows you to pick pockets, draw hidden weapons, and take a
variety of actions without being noticed.
Check: A DC 10 Sleight of Hand check lets you palm a coin-sized,
unattended object. Performing a minor feat of legerdemain, such as making a coin
disappear, also has a DC of 10 unless an observer is determined to note where
the item went.
When you use this skill under close observation, your skill check is opposed by
the observer's Perception check. The observer's success doesn't prevent you from
performing the action, just from doing it unnoticed.
You can hide a small object (including a light weapon or an easily concealed
ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your
Sleight of Hand check is opposed by the Perception check of anyone observing you
or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on
the Perception check, since it's generally easier to find such an object than to
hide it. A dagger is easier to hide than most light weapons, and grants you a +2
bonus on your Sleight of Hand check to conceal it. An extraordinarily small
object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight
of Hand check to conceal it, and heavy or baggy clothing (such as a cloak)
grants you a +2 bonus on the check.
Drawing a hidden weapon is a standard action and doesn't provoke an attack of
opportunity.
If you try to take something from a creature, you must make a DC 20 Sleight of
Hand check. The opponent makes a Perception check to detect the attempt, opposed
by the Sleight of Hand check result you achieved when you tried to grab the item.
An opponent who succeeds on this check notices the attempt, regardless of
whether you got the item. You cannot use this skill to take an object from
another creature during combat if the creature is aware of your presence.
You can also use Sleight of Hand to entertain an audience as though you were
using the Perform skill. In such a case, your “act” encompasses elements of
legerdemain, juggling, and the like.
CD de Juego de manos
Tarea
10
Tener un objeto tamaño moneda en la palma de la mano
y hacerlo desaparecer
20
Birlar un pequeño objeto de una persona
Action: Any Sleight of Hand check is normally a standard action. However,
you may perform a Sleight of Hand check as a move action by taking a –20 penalty
on the check.
Try Again: Yes, but after an initial failure, a second Sleight of Hand
attempt against the same target (or while you are being watched by the same
observer who noticed your previous attempt) increases the DC for the task by 10.
Untrained: An untrained Sleight of Hand check is simply a Dexterity
check. Without actual training, you can't succeed on any Sleight of Hand check
with a DC higher than 10, except for hiding an object on your body.
Special: If you have the Deft Hands feat, you get a bonus on Sleight of
Hand checks (see Feats).